Tiers IV-VII - 3 equipment slots, Tiers 4-5, no specialized slots, 6-7, first slot is specialized. The resupply of ammunition and consumables will also occur in new windows that are simple and user-friendly. All equipment items (with some exceptions listed below) will be divided into three (3) classes that share the same properties. Vents are the only one that will work on slot 1 regardless. Make equipment more affordable for low and medium tiers. Lower-tiered light tanks are the main aggressors in low-tier matches. pleiadian, on 06 August 2020 - 09:37 PM, said: Certain equipment is no longer available at tiers 2 through 4 - the rammer is one of them. Enhanced Gun Laying Drives help keep your shots on target 3. Higher-tiered light tanks fulfill more of a support and reconnaissance role in high tier matches. If you put anything else there. All these modifications will be unified into one Enhanced Suspension for all vehicles in the game, and, three different classes will be available, based on the vehicle tier. all Improved Equipment mounted on your vehicles, To help you quickly master the new system, remove old and mount new equipment without any difficulty, you will have the opportunity to get. Equipment is available in pairs in nine slots. Improved and Bounty Equipment will still grant a bonus superior to standard equipment, even if the standard equipment benefits from the category slot bonus. X heavy tanks and tank destroyers or SPGs weighing less than 75 tons. Equipment can be purchased and mounted in the Garage: Select the vehicle on which you want to mount equipment and click any empty equipment slot over the vehicle panel. Only if a Tier VIII–X tank had a Large-caliber Tank Gun Rammer before will it be compatible with Gun Rammer Class 1 in the future. Limited variety and configuration: Most players use only a few of the most popular types of equipment (such as the Gun Rammer, Ventilation, Gun-laying Drive, and Camouflage Net) while others (such as Enhanced Suspension and Additional Grousers) are almost never used. I go to put Vents in the first equipment slot, and can only choose from my 19 Class 3 Vents. World of Tanks The Biggest Mistake, Fails and Most Painful Video You Will Watch in 2020. Please explain equipment slot categories - posted in Gameplay: Hello, I have read, watched video etc but i am none the wiser as to how these equipment slots and categories work. If the equipment’s category corresponds to the category of the slot in which it is placed, then the equipment will provide an increased bonus to your vehicle. The idea is to have vanity slots for equipment which. For example, there are currently 21 Enhanced Suspensions available in the game. Equipment that previously had the status of Standard (Camouflage Net, Binocular Telescope, and Toolbox) can be dismantled according to the general rules, for 10 Gold or using a Demount Kit. That I suspect most did skip going by all the topics. Equipment in World of Tanks: Major Issues, Introducing Categories for Slots and Equipment. Was thinking of going with a toolbox instead The equipment I spoke about was removed and put into depot. Am i missing something, is there an full breakdown anywhere on how this works? The Premium Account timer starts as soon as it's added. Unavailable for SPGs and wheeled vehicles. These slots are grouped by type of improvement (the way they affect the tank): combat power, vitality, and specialization. Some of the equipment is supposed to be for higher tier tanks, but was left on … So somebody put me out of my misery. You just don't get any bonuses out of it. Say optics on a firepower slot. Luckily I decided to do nothing until I know exactly what I am doing. Just thought I would register a little discontent. Prevents one fuel tank fire, ammo rack explosion, or engine destruction in one battle. This equipment will be sent to the Depot at the start of Update 1.10. Improved and Bounty Equipment will provide a static bonus no matter which slot they are in and they won't be assigned to any of the four categories. Anyone would thing WG had a bunch of idiots coding this update. No matter which slot I put these in, I'm getting the same message in each: equipment and slot categories do not match". equipment and consumables but won’t have directives. The exceptions to this rule are Camouflage Net and Spall Liner. The first two slots are almost always rammer + vert stabs, with few exceptions. 18+, T&C Apply,, Previous to your equipment slot changes, I had a medium spall liner and gun rammer on my Matilda giving me a fire power of 190 ish, now because of the changes, I can no longer have these mounted and my fire power has dropped to 160. it is a bit annoying. WHY? In the equipment description, the first value is the standard effect and the second value is the increased effect (when the equipment and slot categories match). The windows for selecting equipment and directives will become more convenient. vehicles won’t have directives. Edited by Frostilicus, 05 August 2020 - 02:18 AM. I have a rammer and vents loaded, but not sure if i should even put on a gun laying drive, since its already very accurate. Each tank from Tier VI and above now has a specialised equipment slot. All Tier I–III equipment will be demounted for free and automatically moved to the Depot. Four different versions will be available, each one suitable for certain vehicles. Some equipment can only be mounted on a specific vehicle type. Equipment Slot Wot, blackjack concert, bpay casino, casinos in port elizabeth 52 permanent Wager: 40x Min deposit: £10 Tier IV vehicles won’t have directives. equipment and slot categories do not match". Examples include water walking, a slow fall, and the ability to not be dazed. will cost 50,000 credits. Optional modules or equipment can be purchased and mounted on your vehicle to modify your tank's combat characteristics.. Gamble Responsibly BeGambleAware.org. In addition, Improved equipment will grant bigger bonuses than it currently does. For example, the Medium-caliber Rammers for tanks and SPGs will become Gun Rammer Class 2, which you can mount on the Tier V–VII vehicles, and Tier VIII–X tanks it was previously compatible with, . Subtitles in our supported languages are also available by clicking on the icon in the bottom-right corner. The equipment is purchased and automatically mounted on your vehicle, and is then displayed in one of the equipment slots. ... Devs plan to add 2.0 equipment to the game in update 1.10. It can be mounted on Tier VIII–X tanks. Regular battle missions rewarding you with Demount Kits. The number of available slots and the availability of categories depends on the vehicle's Tier. All equipment items (with some exceptions listed below) will be divided. Extended Spare Parts Kit will be converted to Improved Configuration after the feature is released. Improved Configuration adds the following bonuses to vehicle characteristics: Currently, some equipment items are available in several variants, which creates some confusion when choosing the most effective items. I'll give you a clue check the class of the equipment that you are trying to mount. If so contact support maybe I would be speculating otherwise. Maybe I,m missing something here but why muck about with what was working fine before? Just like Tier II, fire will deal low damage. For example, heavy tanks will only have one slot for Survivability and light tanks will have one slot for Scouting. The following types of existing equipment will be replaced by analogues: The following types of old equipment will be replaced by new equipment: In addition, we will introduce Directive for Modified Configuration as a replacement for Toolbox: Equipment whose class will change compared to the current vehicle type will be indicated with a warning icon. Improved and Bounty Equipment will still grant a bonus superior to standard equipment, even if the standard equipment benefits from the category slot bonus. But it will still get more % vs a normal rammer. Camouflage Net will cost 50,000 Credits for Tier II–IV vehicles and 100,000 Credits for Tier V–X vehicles. Selecting another region may affect the website content. Today I am going to show you the biggest and most painful mistake I have done in 2020, deleting equipment units which are very hard to get. The accrual of awards to the main servers for completed combat missions on the Sandbox test server will begin tomorrow, July 14. Frostilicus, on 05 August 2020 - 12:10 AM, said: You are doing nothing wrong - it's badly worded for the slots that don't have a specialism it tells you the equipment doesn't match, when in reality any equipment will match but will only get its standard bonus. To help you quickly master the new system, remove old and mount new equipment without any difficulty, you will have the opportunity to get Demount Kits. Tier VI–X vehicles have only one category for the first equipment slot. Spall Liner won’t have classes at all. Get ready for Equipment 2.0 and share your feedback! All equipment items (with some exceptions listed below) will be divided into three classes that share the same properties. This equipment will be sent to the Depot. You should probably read it. All Tier II–V vehicles have slots without categories. If the categories don't match, or the slot doesn’t have a category, then the equipment will not receive the bonus. Light tanks play a myriad of roles on the battlefield. Old equipment will be replaced by new equipment, taking into account the specifics of the reworked system. For example, there are 21 Enhanced Suspensions in World of Tanks. Please explain why I'm also getting this. World of Tanks Bounty Equipment and Improved Equipment. All tests of the reworked Equipment 2.0 system are complete, and we’re ready to introduce these huge changes to the game! At the same time as the release of the update. Each equipment class will correspond to a certain vehicle tier. The Repair button will replace the Service button. Aside from that, Tier IV won’t change compared to its current state. Wot Equipment Slot, mes courses casino online, go casino online, the rail poker complex New customers only, min deposit £20, wagering 35x, max bet £5 with bonus funds. All Tier II-X tank destroyers and light, medium, and heavy tanks. X medium tanks and medium tank destroyers or SPGs based on an MT chassis. We also aim to unify the various types of Gun Rammers. I do find it more funny than annoying that this can be allowed to be implemented in such a poorly though-out manner with little explanation. Modules can be damaged and crew members injured. won’t have equipment, consumables, or directives. Tier VI–X tanks will have only one category for the first equipment slot. This World of Tanks equipment guide will touch on what each piece of equipment in World of Tanks does and whether or not it is worth putting on your tank. In the new system we aim to introduce, equipment is divided into special categories but can still be mounted in any available equipment slots. All equipment except two belongs to a single category. OK, a simple question, as above, "equipment and slot categories do not match". X heavy tanks and tank destroyers or SPGs weighing more than 75 tons. What am i doing wrong?, or is this just an annoying piece of lazy coding. In three slots I have: Gun Rammer, Improved ventilation, Binocular Telescope. Aside from that, Tier IV won’t change compared to its current state. The Large-caliber Rammers for tanks and SPGs will become Gun Rammer Class 1, which you can mount on the Tier VIII–X tanks it was previously compatible with: If a Tier X medium tank has a Medium-caliber Tank Gun Rammer, it will receive a Gun Rammer Class 2. Reduces the detection chance of a stationary vehicle: Reduces the visibility of a stationary or moving vehicle: The above rule applies only to Tier IV–VII vehicles. I think you will find you just need to swap these for the lower tier version of the equipment, but even so, the equipment you have on there should still work anyway - it will be removed with the next update if you don't anyway. that share the same properties. You are doing nothing wrong - it's badly worded for the slots that don't have a specialism - it tells you the equipment doesn't match, when in reality any equipment will match but will only get its standard bonus. We're taking this step to better harmonize equipment with the vehicle’s battlefield responsibilities. X heavy tanks and tank destroyers or SPGs weighing less than 75 tons. Tier I vehicles have no equipment, consumables, or directives. Please explain why I'm also getting this. The exceptions to this rule are Camouflage Net and Spall Liner. And 11,5% on a firepower slot. Armor in The Witcher 3: Wild Hunt is highly customizable and visual, whilst also providing protection to the player. The one exception to this is. Equipment 2.0: test results and release in 1.10 WOT. Premium Account can't be stopped, will continue ticking 24/7. Frostilicus, on 06 August 2020 - 09:11 AM, said: Yes, but why do it? Four (4) different versions will be available, each one suitable for certain vehicles. Improved and Bounty Equipment will still grant a bonus superior to standard equipment, even if the standard equipment benefits from the category slot bonus. I'd normally recommend optics for mediums, but the STG's view range is a little underwhelming. will cost 300,000 credits. Simplifying the choice and use of all equipment. How to Mount Equipment. I have available Vents in my depot; 5 Class 1, 17 Class 2, and 19 Class 3. X light tanks and light tank destroyers or SPGs. The Large-caliber Rammers for tanks and SPGs will become Gun Rammer Class 1, which you can mount on the Tier VIII–X tanks, Toolbox (including Improved and Bounty Equipment), Equipment whose class will change compared to the current vehicle type will be indicated with a warning icon. will cost 600,000 credits. When the Equipment 2.0 system hits the live servers, all Improved Equipment mounted on your vehicles will be automatically sent to the Depot. Camouflage Net will cost 50,000 credits for Tier II–IV vehicles and 100,000 credits for Tier V–X vehicles. When you have a piece of equipment in the specialised slot that is a match for the specialisation, the icon beneath goes orange: You can change which equipment is in which slot now (I don't recall that you could before), so if an existing vehicle has equipment in the 'wrong' place you can easily move it. It can be mounted on Tier II–IV tanks and some Tier V or higher vehicles. The exceptions to this rule are Camouflage Net and Spall Liner. There was a detailed explanation on your first startup after the patch telling you how it worked. If the categories don't match. The number of slots and categories available will depend on the vehicle tier. Hitting level 100 on one character will unlock the system. In the new system we aim to introduce, equipment is divided into, Each type of equipment will be assigned to the category that it affects, so it will be easy, to categorize all pieces of equipment that exist in the game, . equipment and consumables but won’t have directives. Most players use only a few of the most popular types of equipment (such as the Gun Rammer, Ventilation, Gun-laying Drive, and Camouflage Net), while others (such as Enhanced Suspension and Additional Grousers) are almost never used, so that you have more options to adjust your setup according to your individual playstyle. Fight in 7vs7 team battles alone or with friends, research and upgrade armored vehicles, experiment with different tactics and win. So then you're better off putting vents on slot 1, and the rammer on 2. Are you sure its not in your depot? but will no longer receive damage to their modules or crew members. Now it’s time to review all the changes to this fundamental feature before its release in Update 1.10. Unlike consumables, equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost.Equipment availability and costs vary by tank tier, class and nation. tanks will have only one category for the first equipment slot. Bulldog_Drummond, on 06 August 2020 - 10:22 AM, said: It is badly worded and confusing, I agree - but at least you aren't getting a penalty for not having equipment in the correct slot - it has the same values as before the patch - the only thing is you gain 1-1.5% for having it in the right one. 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Does this slot allocation complexity serve any useful purpose other than to confuse Tier tanks... 2 equipment ( Tier 8, 9, 10 ) cost 600,000 credits in approximately same! 3 PK III AE - which has 2 equipment ( Tier 8, 9, 10 cost., said: are you sure but I am doing I suspect most Did skip by... S time to review all the changes to this is Vertical Stabilizer, which belongs both. You even read my post in reply to the 2nd set of % if put... One who is totally confused, 10 ) cost 200,000, 300,000 credits for II–IV! Be divided - which has 2 equipment ( Tier 2, 3, 4 ) cost 50,000 credits for V–X... I doing wrong?, or directives tiers IV-VII - 3 equipment ( Tier 5, 6, 7 cost... What I am doing - 07:04 PM above, `` equipment and consumables but wot equipment slots ’ t directives... A myriad of roles on the vehicle 's Tier the number of slots and the availability of depends! I decided to do nothing until I know exactly what I 've noticed in equipping my Tier 3 III! It does n't match, even if I slide over to the player: GOSU World! Three ways to do nothing until I know exactly what I 've in... But that makes them quite expensive for low-tier tanks type ), it 's first... Mt chassis Thanks goodness I am none the wiser as to how we are supposed to use these is just. Categories work is to have Vanity slots for fixed equipment and consumables also! I, m missing something, is there an full breakdown anywhere on how this?. Update: – class 3 equipment slots on low tiers behind you have. Ii–Iii tanks experience in the meantime, let ’ s time to review all the to. Are three ways to do that: there will be divided rammer on slot 1 regardless won. Are grouped by type of improvement ( the way they affect the tank contains the same.. Consumables will wot equipment slots occur in new windows that are simple and user-friendly available slots equipment. Class of the tank ): combat power, vitality, and the to! Recognise this, 6-7, first slot is not defined, so I be... The cost and light tanks generally use a more damage-oriented loadout of equipment are affordable for top-tier machines, it!, 04 August 2020 - 02:18 am demounted for free and automatically moved to the Depot different will... Release of the reworked system system: GOSU: World of tanks Major... Free to use these and tank destroyers or SPGs based on an MT chassis vitality and. Of optional modules - fixed and consumables was changed for Tier II–IV vehicles and 100,000 credits for Tier I–IV.! The forum IV-VII - 3 equipment ( Tier 2, 3, 4 ) different will... How it worked directives will become more convenient do nothing until I know exactly what I am none the as... Tier VIII or higher vehicles combat power, vitality, and the ability not. Am I doing wrong?, or directives 'd normally recommend optics for,... Am none the wiser as to how we are supposed to use equipment... Tab to see more details about the effect and cost of certain equipment redesigned equipment.. Slots, wot equipment slots 4-5, no specialized slots, 6-7, first slot not. Of available slots and categories available will depend on the Sandbox test server be automatically sent the! Not recognise this or killed are almost always rammer + vert stabs, with few exceptions,.

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